GEA-commands

GE animation commands
Placemark
command description alias commands example default
#iconUrl changes the current icon to the image specified #icon #icon clock-937 smiley
#scale increases the size of the icon #s #scale 5 1
#duration animation period in seconds, the icon will increase to the specified scale and is then rescaled to size 1 #d #duration 7 0
#timeline specifies which animations are on the same time line, this is relevant for a sequence of events #tl #timeline 2 1
#delayedStart specifies when to start the animation event (seconds from the beginning of the animation) #ds, #start #start 9 -
#soundCue specifies the music to be played in the background (mp3) #sound, #music #sound rock PianoGuys-CelloSong
Polygon
command description alias commands example default
#soundCue specifies the music to be played in the background (mp3) #sound, #music #sound rock PianoGuys-CelloSong
#duration animation period in seconds, represents a delay in the execution #d #duration 7 0
#timeline specifies which animations are on the same time line, this is relevant for a sequence of events #tl #timeline 2 1
#delayedStart specifies when to start the animation event (seconds from the beginning of the animation) #ds, #start #start 9 0
Path
command description alias commands example default
#model the model that moves along the path #m #m plane car
#model_orientation direction the model points to in degrees #mo #mo 180 -
#scale increases the size of the model #s #scale 5 1
#default_model sets the model for this path and all subsequent models (unless the default_duration is changed later) #dm #dm truck car
#reuse-model will use this model for all subsequent paths if set to one; if set to zero new models will be added #reuse-model 1 0
#duration animation period in seconds, represents a delay in the execution #d #duration 7 5
#default_duration sets the duration for this and all subsequent durations (unless the default_duration is changed later) #dd #dd 7 5
#timeline specifies which animations are on the same time line, this is relevant for a sequence of events #tl #timeline 2 1
#delayedStart specifies when to start the animation event (seconds from the beginning of the animation) #ds, #start #start 9 -
#speed speed of entity in meters per second (e.g. 36 km/h are 10 m/s) - note: #duration has priority #velocity #speed 1
#altitude altitude the model will move on #height, #h, #alt #h 10 -
#trail draws a trail of the path #line #trail 1 0
#take-off model will "take off" into the sky to the specified altitude, and land at the end of the path #to #take-off 1 0
Getting started
1) Open Google Earth (or download GE)      
2) Right-click: My Places >> Add >> Folder: my-first-test    
3) Add a Path (or Placemark, Polygon) to this folder      
4) e.g. Name: drive car; left-click to draw route      
5) Enter command (e.g. #model car) into Description      
6) Right-click on "my-first-test" folder >> Save places as …     
7) Ensure: Save as type is *.kml      
8) Ensure that folder is Geanimation\kml sub-folder      
9) Create animation using "GE animation"      
10) Animation folder will automatical open in Google Earth, click "run animation"